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Old Mar 07, 2007, 02:24 PM // 14:24   #1
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Default What is the cap for movement speed reduction?

If stacking movement speed reducing skills on a target, what is the cap % that you can slow that character, not using skills like Iron Mist or others that slow 90%.
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Old Mar 07, 2007, 04:24 PM // 16:24   #2
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AFAIK this is one of the few mechanics without a cap. You could test it though.
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Old Mar 07, 2007, 07:34 PM // 19:34   #3
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Binding chains ritual skill - chanelling magic cost 15 energy and it slowers opponent's movment by 90% and it isnt elite...for i think somthing like 10 -15 seconds,and oh it also makes opponent unable to attack
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Old Mar 07, 2007, 07:58 PM // 19:58   #4
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White Head, he said excluding skills that slow 90%
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Old Mar 08, 2007, 01:41 AM // 01:41   #5
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I don't see how any could stack as I believe the lowest reduction is 50%. Stacking another 50 or a 60 on top would immobilize the character. I think if you try to stack the highest reduction would be the only one active.

Finally found it on the wiki http://gw.gamewikis.org/wiki/Stacking

"Some effects, like slowing effects and bonuses from runes, do not stack, and only the most powerful effect is taken in to account."

Last edited by Darcy; Mar 08, 2007 at 01:47 AM // 01:47..
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Old Mar 08, 2007, 05:21 AM // 05:21   #6
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acoording to very recent article on game mechanics, they stack up to 50% nothing higher exept skills like water hexes (66%, 90%)
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Old Mar 08, 2007, 05:52 AM // 05:52   #7
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Posting the answer to my own question for any other interested observer, from GW.com:

Quote:
Movement Speed Reduction

The normal movement speed reduction cap is 50%. Note that holding a bundle item (such as a relic) slows you down and stacks with snares.

There are, however, several single skills that override the movement speed reduction cap:

Binding Chains (90%)
Dolyak Signet (75%)
Icy Shackles (up to 90%)
Iron Mist (90%)
Mind Freeze (90%)
Shadow Prison (66%)
Water Magic Hexes (many of them slow movement by 66%)
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